Hello there!
With over a decade of experience that spans the film, television, and video game industries, I specialize in crafting immersive and engaging narratives and copy. When I’m not writing, you’ll find me me playing with my pup, or suiting up for some screen-accurate Boba Fett and Darth Maul cosplay.
Projects:
Deadtime Defenders
- What it is: A rogue-like looter shooter with RPG elements
- My role(s): Writer, Narrative Designer, Marketing Copywriter
- Developed by Arcane Embers
The Office: Somehow We Manage
- What it is: An idle game that lets players and fans relive one of the most beloved television comedies in a whole-new way
- My role(s): Writer, Lead Narrative Designer, Story Sequence Builder (Unity), Marketing/User Acquisition Copywriter
- Developed by East Side Games
.
It's Always Sunny In Philadelphia: The Gang Goes Mobile
- What it is: An idle game where players work with The Gang to build money-making schemes disguised as legitimate businesses
- My role(s): Writer, Narrative Designer, Community Manager
- Developed by East Side Games
Doctor Who: Lost in Time
- What it is: An idle game that follows the adventures of all the Doctors and their companions as they work to unravel an evil plot that threatens the entire universe
- My role(s): Worked as a narrative design consultant to revamp and improve the first-time user experience
- Developed by East Side Games
Skills
Narrative Design/Writing:
These are my primary skills and have been put to use adapting some of the biggest IPs in television history into a mobile game format.
Copywriting:
I’ve worked with marketing, user acquisition, and community management groups to maintain the brand/IP voice while providing compelling calls to action that helped maximize monetization and engagement.
Unity Story Sequence Builds:
In addition to writing and adapting all in-game story scripts, I used Unity to build the story sequences from scratch for live-ops implementation. This included all character staging and camera movement for each frame.
Cross-Discipline Collaboration:
One of my favourite aspects of game development is the opportunity to collaborate with so many different teams. From collaborating with marketing and user acquisition to entice more downloads to UI/UX and Game Design to find ways to improve retention and monetization, collaboration was key. (and SO much fun!)
Daily Planet:
Television Writer, Producer, and Host
Wrote, produced and hosted daily and weekly tech-focused segments for national broadcasts.
- Managed short production timelines with less than 24-hour turnaround time for 1.8M television broadcast and online viewers
- Consistently produced segments under budget
- Investigated and selected story subject matter; collaborated with engineers, inventors
- and developers; sourced video content
- Wrote 2.5K+ scripts for tech segment voice-over and on-air delivery
- Supervised daily video content edits to ensure the pacing and energy were complementary
- Guest host for Daily Planet.
- Engaged in live television and radio interviews to promote Daily Planet and Discovery Channel
- Filmed original content showcasing the latest in technology; experienced hands-on interaction with high-tech science such as robotics, drones, biometric sensors and virtual reality
- Sourced all subjects and materials to build the segments for presentation
- Travelled extensively while covering trade shows for Daily Planet
Awards:
Silver Remi Award – Best Individual on Camera Talent
The WorldFest-Houston International Film Festival is one of the oldest and largest film competitions in the world. With more than 4.5K category entries received from thirty-seven countries, only 10-15% have the honour of winning a Remi Award.